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Case study

Refine IT Strategy

Mobile online strategy on Unity, game mechanics, balance, assembly for mobile platforms

C# Unity FastAPI
Case study cover “Refine IT Strategy”

01 Task

There was an idea for a mobile 2D strategy. It was necessary to bring it from concept to a playable assembly with working mechanics, which can be relied upon in the further development of the project

02 Solution

I made a game in Unity from scratch. Implemented the basic mechanics of the strategy, built the game cycle and balance, and put together a build for the mobile platform. I paid special attention to the architecture, designed it so that new units and content could be added easily, without rewriting the core of the game, in compliance with modern patterns and SOLID

03 Solved tasks

  • Developed a mobile 2D strategy in Unity from scratch
  • Designed a SOLID architecture for adding content without rewriting the kernel
  • Implemented game mechanics
  • Created a build for the mobile platform

04 Result

The idea turned into a full-fledged playable assembly with a working game cycle. Content and new mechanics are being expanded without the risk of breaking the existing balance, the project is ready for further scaling

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