Case study
Gaming AI bot
A neural network bot that autonomously plays Get Off My Lawn based on the game state
Open project ↗
01 Task
The task was to teach the bot to play Get Off My Lawn on its own, making decisions based on the state of the game, and not according to a pre-written script
02 Solution
I made an AI bot with a neural network that reads the game state, selects actions and plays autonomously. I separated the decision-making logic from the game code in order to further train the behavior separately
03 Solved tasks
- Made an AI bot with a neural network for autonomous play in Get Off My Lawn
- Implemented reading game state and selecting actions
- Trained the neural network to select moves
- Separated the decision logic from the game code for additional training
04 Result
The bot plays itself, without manual control and strict scripts. Behavior can be improved without touching the game itself